Projects

A selection of the projects I have worked on, conducting and coordinating user research and interaction design.

STEAMS

@ Uitgeverij Averbode – imec project, 2020-2022

The project: The STEAMS project aims to support teamwork – an important 21st century skill – in ambient learning spaces. The STEAMS project will deliver a set of metrics, tools and insights to support the assessment and teaching of collaborative problem-solving skills across four real-life use cases in youth education and corporate training.

In the STEAMS project, Uitgeverij Averbode focuses on on collaboration in primary school settings.

Innovation Mandate

@ SCIA – VLAIO project, 2018-2019

SCIA Engineer

The project: SCIA creates highly technical software solutions for structural engineers. At SCIA, I worked on a user-centered innovation strategy, combining SCIA’s own vision with insights from user research.

HeartMan

@KU Leuven – EU project, 2016-2019

heartman

The Project: In the HeartMan project, a personal health system was developed to help congestive heart failure patients manage their disease. The system consisted of a smart watch and a mobile app, providing patients with accurate and personalized advice on disease management.

NOSE

@ KU Leuven – iMinds project, 2014-2015

The project: The NOSE project focused on technology to facilitate nose surgery.  The software combines 3D scanning, statistical modeling and rhinoplasty simulation techniques in a single application. As such, the NOSE technology provides interactive simulations in order to optimize surgical planning, as well as the interaction between surgeon and patient.

Press coverage:  3D Tool Predicts Nose Jobs More Accurately (KU Leuven News)

ALADIN

@KU Leuven – IWT project, 2011-2014

The project: ALADIN is a language independent vocal interface, aimed at people with motor impairments. Because of their disability, using traditional remote controls is difficult or impossible. Furthermore, a lot of conditions causing difficulties in using the upper limbs also cause speech impairments. This means normal natural language recognition systems are unsuitable for this target group.